Ok so I was pleased when I read:
Increased the loot rewards on a good deal of world boss chests, such as the chests in Orr temples and the dragon chests.
Nevertheless then I read:
Resolved a bug on precise world boss chests that was causing them to drop fewer rewards than intended. These chests can now only be looted once per day, to encourage Guild Wars 2 gold players to fight countless bosses & spread out across the world.
I'm not positive who's taking the decisions on these "genius" techniques though more than encourage they're genuinely forcing the players to spread and that is a no go in my book.
Wasn't this supposed to be a "theme park" game? If they limit us to 1 chest per day on each boss how the hell that concept makes any sense?
I guess I'll are obliged to see for myself in game before judging nonetheless I'm not liking this.
Thoughts?
No one mentioned about farming the same chest over & over. But if I'm in a zone multiple times a day and I happen to see the same world boss event going on BY CHANCE and I want to do it for the second time on the same day, ANet it is like it's telling me "You may as well be on your way, no reward even in the event you do your part".
After all wasn't GW2 supposed to be a theme park game? So why ANet is now playing police forcing us to go there and there?
For those asking yourself, no I don't spend the complete time playing in same area all day. I do variate the zones I play in although I surely do not feel good feeling kicked from an event I need to do.
Come back to your senses folks.
Anet is starting to feel like a vast group of politicians to me commonly lately. So absolutely out of touch with the playerbase, taxing us more & more for fewer & fewer advantages, in essence just attempting to see how much they can do before the community essentially just leaves altogether.
These adjustments are going to kill the game. I'm upset about that...I had such high hopes. Nevertheless if all the awesome items in the Guild Wars 2 item game anymore have to be ground out or you're forced to guild up with individuals you do not know, care about, or need to associate yourself with, there's genuinely no more point to play this game.
Get More Information:
http://members.webs.com/manageapp/blog/show/24825936-personal-fractals-level-and-day-to-day-chest-
http://cheapgw2goldsale.webs.com/
http://www.leapzipblog.com/blog/read/94333/crafting---partial-leveling-efficiency%3F/
http://www.media-sharing.com/article.php?id=23247
http://vihor.net/fokus/index.php?do=/blog/15105/a-world-vs-world-without-culling/
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