Wednesday, February 20, 2013

Loot Issues in Guild Wars 2


After minutes of dodging fatal blows, dancing around your enemy with unparalleled focus and calling upon every skill & every tactic you've mastered along your journey, you finally slay the mighty beast! You approach it is corpse and from it, you hold up... a chunk of ore! You hold this chunk of ore high with a triumphant roar!

Alright, so that wasn't the most epic ending to the dramatic encounter right? Well if you're like most Guild Wars 2 gold players, then you've probably had this happen to you before and are most likely under the presumption that the loot tables, for a lot of the more challenging monsters in the game, could be a bit off. Well it turns out that presumption isn't too far from the truth.

In accordance with a recent forum post by Colin Johanson, Game Director for Guild Wars 2, the loot procedure itself is often working fine.

"After reading reports in the loot concerns thread, we spent more time investigating our rewards process. As I mentioned a number of weeks ago, we verified that all loot tables are indeed working appropriately in the game." Says Johanson

He does go on to share nonetheless, that after continued research they discovered that the circumstance is not with the loot method itself, although with the way it determines if players will need to qualify for receiving loot.

"The rules by which you qualify for credit for an event or for experience when killing a mob are unique rules than those used to help identify if you qualify for loot. A lot of these were set up to be unintentionally restrictive, and as such you could kill a creature with a good deal of health (this was most noticeable on champions) & not qualify for loot, despite qualifying for all other credit."

So in a nut-shell, you can do adequate damage to get credit for the kill & experience points, but only qualify for minimal to no loot at all. Which should explain getting "Chunks of Ore" from creatures that could practically 2-shot you in the event you are not conscientious.

He does bring fantastic news at the end of his post however, saying that the fix for this issue will be coming with the February update. Based on Johanson, after the fix has been implemented:

*All champion-type mobs must more often than not drop at least one blue or better loot item

*All veteran mobs will have a chance at dropping better loot, in comparison to normal mobs

He also brings up the point that you will still need to do sufficient harm to qualify for loot, though not doing sufficient harm is the only reason champion mobs won't drop any loot.

Colin Johanson wraps up his post by saying:

"On top of this, we're also revising much of the loot in numerous locations of the GW2 gold game for the February release that need to make precise sectors more enjoyable. We'll cover this is in detail with the February release notes."

So rest assured adventurers. By the end of this month you will not need to be ashamed about sharing your treasure experiences at your subsequent Moot! You could read the full forum post by Colin Johanson here.

See you in game!

Clicking Here:


http://lytebox.com/forums/viewtopic.php?f=2&t=8611

http://forums.countrysampler.com/post/Your-view-on-Ascended-items-6217075

http://www.rig-talk.com/forum/viewtopic.php?f=8&t=132185

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