Wednesday, January 16, 2013

Guild Wars 2 sells 3 million copies in a altering MMO market-place


The Secret World, Tera, and Star Wars: The Old Republic are just 3 of the high profile MMOs that have had to drop subscription fees to stay alive. Guild Wars 2′s splendid sales prove that the technique to win the MMO market-place is to forego subscriptions totally.

Guild Wars 2 is exclusive from your standard MMO, although it may not crop up to be on the surface. ArenaNet's game is built to stay away from much of the structural challenges that have hampered online role-playing games since the late '90s. It opened quests to players of varying levels to allow them to play together. It rewards exploration of the world & encourages you to wander freely rather than restricting you to distinct regions dependent on how much time you have poured into the game. & like its successful predecessor, there are no subscription charges in Guild Wars 2.

ArenaNet's forward thinking has been well rewarded; the firm's sold 3 million copies of Guild Wars 2 since releasing the game in August.
The studio announced the sales milestone on Tuesday, boasting recent additions to the game like new PvP & PvE maps along with a entire new dungeon named "Fractals of the Mist."

Guild Wars 2's success is a case study in what's demanded to flourish in the vastly multiplayer online role-playing game market in 2013. It was 1 of quite a few high profile MMOs to open for business in 2012, which includes Funcom's The Secret World, En Masse Entertainment's Tera, and Electronic Arts & BioWare's Star Wars: The Old Republic (which technically released during the last days of 2011.) In contrast to Guild Wars 2, those 3 MMOs all opened requiring monthly subscription charges from players. In the past six months, all of them have either dropped subscription charges absolutely or plan to in the immediate future.

Even at their respective peaks, however, none of those games matched Guild Wars 2's sales. Over 2 million players participated in the Star Wars: The Old Republic beta test, although a mere 1.7 million gw2 gold players were paying to play the game in February 2012 just after its release. That membership shrunk to one.three million by Could and continued to decline across the year. The Secret World has sold just 300,000 copies since opening last year.

ArenaNet's model, in spite of this, proves that a brand new MMO can open and enhance a substantial audience on costly up-front sales. The game's also bit by bit sold over the past couple of months. It sold 2 million copies within the 1st 2 weeks of release (which includes pre-orders), & its built progressively at a rate of more than 300,000 new players per month.

2013 will prove a momentous year for MMOs as Blizzard is expected to express particulars about its successor to World of Warcraft. Even now, though, we may be guaranteed that that buy guild wars 2 gold game will not have a monthly subscription fee.


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