Saturday, November 10, 2012
Guild Wars 2 Review
Carol Pinchefsky from Forbes also reviewed (the PvE-side of) the game, and came away with a very positive 9 out of 10:
I mean this in a good way: Some aspects of GW2 seems to have been created by list. Take a list of everything that has annoyed players in other MMOs, and you’ll see that ArenaNet has put serious thought into eliminating those flaws. Hate to spend time locating a quest giver in order to find something to do? Here, you can wander into quests, which are clearly labeled on the map. Want a non-violent approach to your gw2 gold game? You can gain experience from baking bread. GW2 has created a genuinely new experience that changes your expectations of what an MMO is supposed to do. Whether the changes work for you may depend on what you’re used to, but the attempt is brave, and for the most part, successful.
The fact that GW2 seems like an anti-[insert name of popular MMO here] checklist may be to its detriment. Players who enjoy games like [insert name of popular MMO here] may decry GW2′s lack of structured quests, and its continuous gameplay may feel to some like a grind. If you’re the kind of player who likes to work through a stack of quest assignments, you’re out of luck here. And you can’t track dynamic events at all, they just happen around you. As a result, if you’re in too much of a hurry to work through an area you could miss out on a lot. But since GW2 isn’t charging you by the month, take it easy, see what happens, and you’ll experience more of what the gw2 gold game has to offer.
The variety of different activities on offer, plus the fact that dynamic events will spawn all about you as you travel, means there’s a very good chance you’ll end up doing something entirely different than you’d originally planned when you logged in. I love the flow of GW2, a flow that leads me continually forward, and there is adventure wherever I go.
The best part of GW2 is the fact that the game gives you the freedom and flexibility to play your own way…so much so that I’ve only just spent the length of this article reviewing player vs. environment combat. I haven’t even touched on the two other aspects of the game, player vs. player and world vs. world combat. That will wait for part two of my review, coming soon.
Despite the few niggling bugs and the less-than-polished inventory system, this could have been a complete winner. It was only the lack of emotional attachment to my character that put a crimp in this game’s awesome style. Still, ArenaNet has built an MMO that I want to play. Because of this, I give GW2 a 9 out of 10 — for PvE.
What about PvP and even WvW? Stay tuned for part two.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment